BLOODCONQGODS. BLOOD. CONQUEST.

Open beta is live

Browser strategy · Open beta

Mortal empires.Mythic power.

Build a medieval kingdom, swear it to the gods of Olympus, the Nile or Asgard, and march armies of men and monsters across a living world.

Free to play in your browser. No download.

Pantheons
3
Gods
27
Units
38
Technologies
42
Buildings
21

How a realm rises

Four oaths to an empire

Every great power in BloodConq walks the same path. How fast you walk it, and who you trample on the way, is up to you.

  1. I

    Build

    Raise 21 buildings, from mill and warehouse to temple and conqueror academy. Your economy feeds every war you will ever fight.

  2. II

    Devote

    Raise a temple and pledge your realm to a pantheon. Claim its gods tier by tier, each with a blessing and a divine power.

  3. III

    Muster

    Train spearmen, crossbowmen and heavy cavalry, then call on the creatures your gods command: centaurs, mummies, valkyries and more.

  4. IV

    Conquer

    Break walls with rams and catapults, march a Conqueror in, and hold the village until its loyalty is yours.

The pantheons

Three heavens. 27 gods.

Every god grants a passive blessing that shapes your realm and a divine power you can call down on friend or foe. Choose a pantheon, then claim its gods tier by tier.

Ascend Olympus. Command the power of the immortals.

I Tier 1

II Tier 2

III Tier 3

Zeus

Greek · Tier 1

Zeus

Lord of the skies

Blessing Supreme Authority
Your attacking armies gain +5% attack.
Divine power Lightning Bolt
Strikes an enemy city, disabling one random military building for 3 hours and reducing wall defense by 10%.

Creatures of Zeus

  • Centaur 110 55

The army

Steel, siege and monsters.

38 units across five schools. Armies attack as infantry, cavalry, archers or siege, and defenders answer each share with the matching defence. Composition beats raw numbers.

  • Spearman

    Line defence

    Attack
    10
    Defence
    15
    Speed
    18 min / field
  • Swordsman

    Heavy foot

    Attack
    25
    Defence
    50
    Speed
    22 min / field
  • Axeman

    Raider

    Attack
    40
    Defence
    10
    Speed
    18 min / field
  • Archer

    Ranged anchor

    Attack
    15
    Defence
    50
    Speed
    18 min / field
  • Crossbowman

    Offensive ranged

    Attack
    65
    Defence
    30
    Speed
    18 min / field
  • Arbalest

    Elite ranged

    Attack
    45
    Defence
    75
    Speed
    18 min / field

Warfare

Battles are won before they begin.

Combat is resolved on the server the instant an army arrives. There is no luck roll: only counters, walls, faith and preparation.

The counter formula

Deff = Σ (Aclass ÷ Atotal) × Dclass

  • Cavalry55%
  • Infantry25%
  • Archers12%
  • Siege8%

Each attacking class is met by the defence built to stop it.

  1. I

    The field is set

    Only fighting units enter battle. Scouts and traders stay out of the clash.

  2. II

    Rams breach the wall

    Every wall level strengthens the defenders. Rams tear levels down before the armies meet.

  3. III

    The counter decides

    Your attack splits by class. A pure cavalry charge is measured only against cavalry defence; a mixed army blends every counter.

  4. IV

    Faith tips the scales

    Priests bless the assault, while god blessings, research and relics shape both sides.

  5. V

    Monsters break the rules

    Mythical traits trigger mid-battle: Petrify, Terror, Flight over the walls, Rebirth after death and Breath that scorches buildings.

  6. VI

    Survivors and ruins

    The stronger side wins and losses scale with the margin. Siege engines damage buildings, and both commanders receive a full report.

Research

Knowledge is a weapon.

42 technologies, researched village by village. Sharpen whole schools of troops, master single units, deepen your economy, and unlock divine doctrines once your gods are chosen.

Military doctrine

Three ranks each for infantry, rangers and cavalry.

  1. IMedium Infantry
  2. IIHeavy Infantry
  3. IIIChampion Infantry

up to +6 offensive and defensive power for all melee infantry

  1. IMedium Rangers
  2. IIHeavy Rangers
  3. IIIChampion Rangers

up to +6 offensive and defensive power for all ranged infantry

  1. IMedium Cavalry
  2. IIHeavy Cavalry
  3. IIIChampion Cavalry

up to +6 offensive and defensive power for all cavalry units

Unit mastery

Up to +6% offence, defence and travel speed for a single unit type.

  • Spearmen
  • Swordsman
  • Axeman
  • Archer
  • Crossbowman
  • Arbalest
  • Light Cavalry
  • Archer Cavalry
  • Heavy Cavalry

Economy

  • Irrigationup to +6% food production
  • Bow Sawup to +6% wood production
  • Shaft Mineup to +6% clay production
  • Quarryup to +6% iron production

Logistics & defence

  • Backpackup to +6% carry capacity for scavenging
  • Masonup to +6% building speed
  • Fortifiedup to +6% wall defense bonus

Divine doctrines

Unlocked by the gods you have chosen.

  • Divine Labor+5% population cap
  • Forge of the Gods-25% Blacksmith research cost
  • Rampage-10% myth unit cost and training time

The world

A map that remembers.

Each world is a shared, persistent map of plains, forest, mountain and sea. Where you settle decides what you produce and who your neighbours are.

Barbarian villages

Unclaimed settlements ring every new realm. Raid them for resources or take one as your first conquest.

Clans & diplomacy

Found a clan, sign pacts, debate in your own forums and coordinate who takes which village.

Relics

Rare relics empower armies at the moment of battle, and can be traded between rulers.

World events

Timed boosts to production, research or travel speed reshape the race without warning.

Terrain

  • Plains+6% clay
  • Forest+12% wood
  • Mountain+12% iron
  • SeaShapes the coast
  • Your village
  • Barbarian village
  • Rival

Your banner awaits

The gods are watching. Give them a reason.

Create an account in under a minute and claim your first village today.

BEFORE THE FIRST OATH

Know the world. Choose your path.

Explore the game guide
IWhat is BloodConq?

BloodConq is a multiplayer medieval fantasy strategy game. Build villages, raise armies, pledge to Greek, Egyptian, or Norse gods, and bring mythical creatures into your campaigns. Rival clans compete for territory in a shared world.

IIHow do gods and mythical creatures fit in?

Your temple opens the path to the pantheons. Pledge to a god, develop your faith, and unlock divine abilities and mythical units as you progress. Each pantheon offers different gods and creatures, from the Greek Hydra to the Norse Fenrir.

IIIDo I need to download anything?

No installation is needed. Create an account and play in your browser on desktop, tablet, or mobile. Your commander and villages stay with your account.

IVDoes the world keep moving when I log out?

Yes. Resource production, queued construction, training, and marching commands continue while you are away. Plan your orders before leaving, then return to review the results.

VCan I play with friends?

Yes. Choose the same world, add each other as friends, and form or join a clan. You can coordinate in clan chat, trade resources, and plan campaigns together.

VIHow do I get started?

Begin your conquest, then choose an available world. World selection shows each realm's status and pace. If a world has ended, you can view its results and return when another world is available.